
Sense Of Nowhere
Sense of Nowhere is a contemplative journey of associative thinking in the
interactive, hand-tracking VR format. Inspired by Buddhism, Taoism, Hinduism
and Psychology. Using the hand gestures inspired by mudras, the audience is
invited to navigate the mind and the environment, searching something that
resonates.




interactive, photogrammetry, hand-tracking
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MAKING OF


Concept


Clay Sculpturing



Exhibition
NewImages Festival
(WIP Presentation)
Paris, France
April 24th-28th, 2024
Provided by TAICCA, Photo by Yi-Chen Lee

Aalto University - Väre V2 Gallery
(Exhibition & Screening)
Espoo, Finland
May 14th-19th, 2024



TTXC
(WIP Presentation)
October 12th-27th, 2024
Kaohsiung, Taiwan



Credit
Director, Script Writer Hsin-Hsuan Yeh
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Chapter 1, Particle
Visual Development Yu-Jie Huang
Programming
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Chapter 2, Material
Chapter 3, Subconsciousness
Chapter 4, Reality
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Hand-Tracking Kirjonen Markus
Game Development Brian Chen
Art Direction Hsin-Hsuan Yeh
Model Design
Model Production
Photogrammetry Scanning
Rigging Xin-Tien Li
Animation
Model Clean-Up Chen Yen Hsun
Kevin Lai
Technical Art Brian Chen
3D Model and Texturing Chen Yen Hsun
Bus Evironment Built-Up Hsin-Hsuan Yeh
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Sound Design Bo-Yi Wu
Fmod Integration
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Music Composition Sherwin Yang
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Tabla, Udu, Cuica, Pandeiro Meng-Hang Shih
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Gamelan Gong Kebyar, Kotsuzumi, Sherwin Yang
Nohkan, Ravanhatta
Gamelan Gong Kebyar Seung Im Seo
Fusheng Chen
Dodo Hsu
Didgeridoo Jiro Yeh
​
Recording Engineer Wei-Kang Wang
Recording Studio HMP Studio
Recording Studio - Gamelan NTU GIM
Mixing Engineer Sherwin Yang
This project was developed in the context of the European Joint Master RE:Anima​
This project has been further developed during the Villa Formose Immersive - France XR Prototyping Residency."